Getting this crash and seems like its something to do with the Balloon Artist and their balloons? I cant seem to find a fix or what is actually making this happen
Game Crash Log:
Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.
System.NullReferenceException: Object reference not set to an instance of an object
at Equipment.Unequip (Equippable equippable) [0x00270] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Equippable.Unassign () [0x00041] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at EquippableBalloon+States+<>c.<InitializeStates>b__1_1 (EquippableBalloon+StatesInstance smi) [0x0000b] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Game.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
Build: FA-472345-BD
Not even 5mins into loading game and it crashes with this same crash everytime.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now