Lomariza

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About Lomariza

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  1. Getting this crash and seems like its something to do with the Balloon Artist and their balloons? I cant seem to find a fix or what is actually making this happen Game Crash Log: Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy. System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (Equippable equippable) [0x00270] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Equippable.Unassign () [0x00041] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at EquippableBalloon+States+<>c.<InitializeStates>b__1_1 (EquippableBalloon+StatesInstance smi) [0x0000b] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Game.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 Build: FA-472345-BD