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Game crash (Flydo suspected)


SamLogan
  • Branch: Live Branch Version: Windows Fixed

Hello, I am experiencing a systematic crash after a few minutes in my current game with the following configuration: Classic Mode, Ceres, Mix of Duplicants (Normal, Frost Resistant & Bionic). I am not using any mods (except for the French patch, but I tried without it and got the same crash).

Here is the error message: "

NullReferenceException

UnityEngine.GameObject.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
RobotElectroBankMonitor.ChargeDecent (RobotElectroBankMonitor+Instance smi) (at <699e397d6483434b987aef7dfd8a9bcc>:0)
GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) (at <699e397d6483434b987aef7dfd8a9bcc>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <82d98ed04cc642f199bc654910617431>:0)
Game.SimEveryTick (System.Single dt) (at <699e397d6483434b987aef7dfd8a9bcc>:0)
Game.Update () (at <699e397d6483434b987aef7dfd8a9bcc>:0)

Build: U54-651155-SCRD

".

 

Cyberpunk City Cycle 397.sav


Steps to Reproduce

Open my save, wait for few minutes it will crash.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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