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Game crash due to some unknown reason


Akerka
  • Branch: Live Branch Version: Linux Fixed

There is a save attached. Load it, wait some 10-20 second and the game will crash. After little investigation I found two tiles (see yellow rectangles on the screenshot). If to delete all content of these tiles, the game will work.

5c49fb7f0ead2_Screenshotfrom2019-01-2418-41-19.thumb.png.ea0449d801663827a99756ece33eb756.png

I had enabled debug mode, deleted all from these tiles and builded again - game is crashing.

When it crashing, next strings appear in Player.log file:

ArgumentException: Accessing mismatched handle version. Expected version=1 but got version=0
  at HandleVector`1[System.Int32].UnpackHandle (Handle handle, System.Byte& version, System.Int32& index) [0x00000] in <filename unknown>:0 
  at KCompactedVectorBase.ComputeIndex (Handle handle) [0x00000] in <filename unknown>:0 
  at KSplitCompactedVector`2[StructureTemperatureHeader,StructureTemperaturePayload].GetData (Handle handle, .StructureTemperatureHeader& header, .StructureTemperaturePayload& payload) [0x00000] in <filename unknown>:0 
  at StructureTemperatureComponents.OnActiveChanged (Handle handle) [0x00000] in <filename unknown>:0 
  at StructureTemperatureComponents+<OnSpawn>c__AnonStorey0.<>m__0 (System.Object ev_data) [0x00000] in <filename unknown>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, Int32 hash, System.Object data) [0x00000] in <filename unknown>:0 
  at KMonoBehaviour.Trigger (Int32 hash, System.Object data) [0x00000] in <filename unknown>:0 
  at Operational.SetActive (Boolean value, Boolean force_ignore) [0x00000] in <filename unknown>:0 
  at ComplexFabricator.SetOperationalInactive () [0x00000] in <filename unknown>:0 
  at ComplexFabricator.CancelMachineOrder (.MachineOrder order) [0x00000] in <filename unknown>:0 
  at ComplexFabricator.CancelMachineOrdersByUserOrder (.UserOrder order) [0x00000] in <filename unknown>:0 
  at ComplexFabricator.OnCleanUp () [0x00000] in <filename unknown>:0 
  at KMonoBehaviour.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Game.OnApplicationQuit()
Setting up 1 worker threads for Enlighten.
  Thread -> id: 7f5100f7e700 -> priority: 1 

Please, help me with this save. There is more than 1000 cycles. How to fix the situation.

İSearch.sav

Player.log


Steps to Reproduce
Launch the game, load the save attached, wait about 10 seconds (depends from gamespeed). Then the game will crash.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

Hi @Akerka,

Thanks for the bug report and save file. I was able to reproduce your issue on the current live build, but it looks like it has been fixed already in our development version.

This fix should go out with the next preview build and update.

  • Thanks 1

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