Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.2.7f1 (4ebd28dd9664) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 415.27 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect 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GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_ object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman d_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_ occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_ NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 53923448 Begin MonoManager ReloadAssembly - Completed reload, in 0.039 seconds Default vsync count 1 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.342000 ms Starting up with a resolution of 1920x1080 @60hz (fullscreen: True) Reapplying a resolution of 1920x1080 @60hz (fullscreen: True) [ INFO ] Development Build: Q1-303707 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 4.15 LinuxMint 19.1 64bit OSversion=4.15.0.43 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=6 CPUtype=Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz SystemMemoryMegs=15910 GPUgraphicsDeviceID=16018 GPUname=GeForce GTX 1060 3GB/PCIe/SSE2 GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=NVIDIA Corporation GPUgraphicsDeviceVendorID=32902 GPUgraphicsDeviceVersion=OpenGL 4.5.0 NVIDIA 415.27 GPUmemoryMegs=3072 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=32768 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English Failed to use ModLoader. Using built in mod system instead. Localization.Initialize! Initialize... Local mod localization -> /mnt/raid/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/Mods/strings.po -> Locale is now ru:Russian:LeftToRight:RobotoCondensed-Regular TRANSLATION ERROR! The following have missing or mismatched parameters: STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DISEASEEMITTEDPERUSE STRINGS.UI.UISIDESCREENS.COMETDETECTORSIDESCREEN.UNASSIGN_TOOLTIP STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_JOB STRINGS.CREATURES.STATUSITEMS.DROWNING.TOOLTIP STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.DESC STRINGS.NAMEGEN.ROCKET.FMT_ADJECTIVE_NOUN TRANSLATION ERROR! The following have mismatched tags: STRINGS.UI.STARMAP.HASSUIT.NAME STRINGS.UI.ROLES_SCREEN.PERKS.CONVEYOR_BUILD.DESCRIPTION STRINGS.ELEMENTS.VISCOGEL.NAME STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT_DESC STRINGS.BUILDINGS.PREFABS.DIRECTIONALWORLDPUMPLIQUID.EFFECT STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT STRINGS.BUILDINGS.PREFABS.GLASSTILE.EFFECT TRANSLATION ERROR! The following do not have the same amount of tags as the english string which can cause nested link errors: STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.BABY.DESC STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.BABY.DESC STRINGS.CREATURES.SPECIES.OILFLOATER.BABY.DESC STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.BABY.DESC STRINGS.CREATURES.SPECIES.PACU.BABY.DESC STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.DESC STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.EFFECT STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.RECIPE_DESC STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.EFFECT STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.RECIPE_DESC STRINGS.EQUIPMENT.PREFABS.WARM_VEST.EFFECT STRINGS.EQUIPMENT.PREFABS.WARM_VEST.RECIPE_DESC STRINGS.EQUIPMENT.PREFABS.COOL_VEST.EFFECT STRINGS.EQUIPMENT.PREFABS.COOL_VEST.RECIPE_DESC STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.EFFECT STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.RECIPE_DESC STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.RECIPE_DESC STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.EFFECT STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.RECIPE_DESC [ INFO ] Logged into Steam with ID:76561198104689735, NAME:akerka [ INFO ] [Account] Requesting auth ticket from Steam Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 60 Hz Desktop is 1920 x 1080 @ 60 Hz Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: Line: 127) Unloading 536 unused Assets to reduce memory usage. Loaded Objects now: 32901. Total: 50.590000 ms (FindLiveObjects: 2.137000 ms CreateObjectMapping: 0.924000 ms MarkObjects: 46.159000 ms DeleteObjects: 1.368000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.162000 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 34186. Total: 52.042000 ms (FindLiveObjects: 2.139000 ms CreateObjectMapping: 0.992000 ms MarkObjects: 48.828000 ms DeleteObjects: 0.082000 ms) [ INFO ] -- MAIN MENU -- [ INFO ] Initialising UGC Service [ INFO ] UGC Service setup complete.. [ INFO ] [Account] Got login for user KU_fXPG_x4k Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34155. Total: 61.684000 ms (FindLiveObjects: 2.637000 ms CreateObjectMapping: 1.069000 ms MarkObjects: 57.932000 ms DeleteObjects: 0.045000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.525000 ms Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 44402. Total: 68.038000 ms (FindLiveObjects: 2.529000 ms CreateObjectMapping: 1.393000 ms MarkObjects: 63.807000 ms DeleteObjects: 0.308000 ms) Loading save file: /home/akerka/.config/unity3d/Klei/Oxygen Not Included/save_files/İSearch.sav headerVersion:1, buildVersion:303707, headerSize:180, IsCompressed:True GameInfo: numberOfCycles:1309, numberOfDuplicants:4, baseName:Неудобная Галактика, isAutoSave:False, originalSaveName:, saveVersion:7.6 [ INFO ] Set world to [worlds/Default] /mnt/raid/SteamLibrary/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ 10.21918 Level Loaded.... backend Shader warmup: 58 shaders 163 combinations 0.049s [ INFO ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=129490368,SandboxMode=Disabled,World=, Loaded [/home/akerka/.config/unity3d/Klei/Oxygen Not Included/save_files/İSearch.sav] World Seeds [35203837/35203837/35203837/35203837] [ INFO ] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [WARNING] Clothing item cannot be equipped to assignee because they lack ClothingWearer component [WARNING] Пончик is already in the process of changing equipment [WARNING] Фрида is already in the process of changing equipment [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 904433. Total: 1887.854000 ms (FindLiveObjects: 59.383000 ms CreateObjectMapping: 18.088000 ms MarkObjects: 1809.449000 ms DeleteObjects: 0.933000 ms) ArgumentException: Accessing mismatched handle version. Expected version=1 but got version=0 at HandleVector`1[System.Int32].UnpackHandle (Handle handle, System.Byte& version, System.Int32& index) [0x00000] in :0 at KCompactedVectorBase.ComputeIndex (Handle handle) [0x00000] in :0 at KSplitCompactedVector`2[StructureTemperatureHeader,StructureTemperaturePayload].GetData (Handle handle, .StructureTemperatureHeader& header, .StructureTemperaturePayload& payload) [0x00000] in :0 at StructureTemperatureComponents.OnActiveChanged (Handle handle) [0x00000] in :0 at StructureTemperatureComponents+c__AnonStorey0.<>m__0 (System.Object ev_data) [0x00000] in :0 at EventSystem.Trigger (UnityEngine.GameObject go, Int32 hash, System.Object data) [0x00000] in :0 at KMonoBehaviour.Trigger (Int32 hash, System.Object data) [0x00000] in :0 at Operational.SetActive (Boolean value, Boolean force_ignore) [0x00000] in :0 at ComplexFabricator.SetOperationalInactive () [0x00000] in :0 at ComplexFabricator.CancelMachineOrder (.MachineOrder order) [0x00000] in :0 at ComplexFabricator.CancelMachineOrdersByUserOrder (.UserOrder order) [0x00000] in :0 at ComplexFabricator.OnCleanUp () [0x00000] in :0 at KMonoBehaviour.OnDestroy () [0x00000] in :0 (Filename: Line: -1) Game.OnApplicationQuit() Setting up 1 worker threads for Enlighten. Thread -> id: 7f5100f7e700 -> priority: 1