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Game constantly CRASHING and freezing computer


teybae
  • Branch: Live Branch Version: OSX Pending

The game keeps constantly crashing randomly after doing an action.  Has happened 3 times now.  Game hard crashes and I must force restart my MacbookPro.

I cannot reproduce the crashes as it seems random, but it happened after doing the following:

  • Selecting a new Dupe to print
  • Adding a skill to Dupe skill tree
  • Planting a Blossom Seed in PlantBox

Anyone else have these happen?  Just started to play after the launch and am super sad that the game keeps dying on me :(


Steps to Reproduce
I cannot reproduce the crashes as it seems completely random. Happens right after doing an action in the game. These were the things I did before the crash: - Selecting a new Dupe to print - Adding a skill to Dupe skill tree - Planting a Blossom Seed in PlantBox



User Feedback


I never had a Mac, but on Windows the game has massive memory leaks, which lead to out of memory conditions over time,

which cause the Os to appear frozen . The problem is amplfied by loading saved games often. I got the advice to wait for

upto 10 minutes for the OS to recover. If that works, it at least prevents the hard reset.

 

If you have some tool to check the app's memory consumption and you detect unusal high values (i think up to 3 - 5Gb should

be ok.) then it's probably the same problem. If so, the only thing you can currently do, is to save game state, restart app

and reload game state (just 2 minutes).  I don't expect a fix soon, because resource management is one of the fundamental

design decisons with any software and influences everything in need of dynamically allocated resources like memory.

(Except for that nasty bug it's a great game, measured to the number of people who did it.)

 

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I´m sorry to dissapoint you, but a huge base in the 1000+ cycles, can already normaly consume 8-12GB of RAM right after loading the game. 

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Clearly memory usage depends on stored / restored object count and hence base size, but as I did mention in another post, the app

did loose 200 to 300 Mb of memory on each game load (I had worksets over 11 Gb @ cycle 50). I'm sure you agree that loading a

saved game usually doesn't change base size. Even with garbage collection in use memory size should decrease now and then, but

not for this app, it only grows. I really like the game, but the last time i had to use the hard reset button was with DOS and Win95

and i'm not the only person having that problems. End user systems currently have 8 to 16 Gb of RAM. Happy swapping.

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Of course, the stacking memory loss on loading is clearly a bug. All i´m saying is, you cant tell if the game is solid on the amount of ram used. It depends.

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You may be right with that, i'm not that far into the game, but i have some knowledge on software development.

But 12 Gb seems to be alot for a 2d game even with all that gas and liquid simulation. Ok, I don't know any

internals, so I better shut up.

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