Jump to content

Fresh out issues


Silverspeedy
  • Branch: Live Branch Version: Windows Pending

There is a few issues I found that no one has posted since the new content came out.
1. Critter feeders filters.
2. Negative/positive traits.
3. Work priority
4. food decay in cold area

5. Slime lung grows in wrong gases

6. Dupes are being very stupid like the AI is messed up

Explaining....

1. Critters feedings are all messed up. I did hatch and hatchling filters, when I checked again, all hatch morphs was checked.
I just did fish feeder and fought with the game over the filters. I did Pacui and babies with meal lice seeds. First time it cleared all filters, again click on the same fish. Checked again all fish type checked. I choose seed type then all fish got seed type. Very annoying that game will not do what I want.

2. Negative/positive traits. Nice with all new traits but too many conflicts on dupes. Like the handy trait but cannot do any building errands. Another one was Gourmet and then Kitchen menace. Needs better system for traits. Rimworld is good example 'playing with fire' blocks 'firefighting job'. If you have negative or positive stat(s) the opposite is blocked, not both like dupes are getting now. 

3. Work priority is messed up. Default 5 setting get almost nothing done. Digging is ok at 5 but everything else at 5 nothing is done. I had stuff at 8 and 9 and still was slow to stuff. I even put stuff on yellow alert in the middle of the base and took half cycle before someone did the work.  I watched for a few cycles to see them start work then nothing happens for more cycles. Like building. I go to all the build sites but no one is there. I have mark 4 dupes very priority on the priority tab.  

4. Food decay in cold area. I made a freezer with cold plants and insulated tiles. The freezer is between 8 f to 20's F depends on what side for temp. I still get food decay even without refrigerated warning. In normal terms, food should be frozen at that cold. I seen rotten food turn to pollute dirt at these cold levels.

5. I have areas that is pure Oxygen to pure Co2 and watch slime lung survive for many cycles, gas pressure over 500 k/g. I watched it slowly move through my colony in pure Oxygen. I have 2 coal and wood burner in swamp biome, Co2 in 1000+ k/g with no pollute oxygen or other gas and slime lung in the 1000's...that area been like for 100 cycles.  On one map, I put sandstone title against slime title.The sandstone tile got slime lung in it and start growing and moving around. 

6. Since fresh air update my dupes are very stupid now. If they are carrying something and shift change, they drop everything and run off which makes even more work. I trying to build an area for natural gas power plants. I watch die from lack air as they run around confused.Before the dupes try to run through many non powered doors which was more far away into my base than swamp biome with explored ruins.  I have a ladder that goes to swamp biome with ruin that been unlocked and explored. I watched my run into pollute air with slime lung as they run past ruin door with no slime lung.


Steps to Reproduce

During game play. Even started a new map/game when fresh air update. Up to 200 cycles.




User Feedback


1. Critter feeders select resources not critters, like the critter drop off does. If the same resource can feed multiple critters, they get selected automatically

2. Unless it is a negative/positive trait, anything else in intended. (reference)

4. Food freezes ("deep frozen" status) below -0.4 F (or 0? I'm not sure how that convert from C). If it is "deep frozen" and in sterile atmosphere (CO2, Chlorine or Hydrogen) it never spoils. From -0.4 to 35.6F food is considered refrigerated and it still spoils but at lower rate (even lower rate if it is in sterile atmosphere)

Share this comment


Link to comment
Share on other sites

1 - feeders was like this at least from release update

2 - rimworld sometimes also has pawn with conflicting traits, or more othen - backstory/trait

3 - dupes was always not okay with tons of errands, but has priorities for different types of jobs, also proximity check

6 - never took close look, but feels like it was like this for long time

5 - seen someone reported this, and as i know - germs never care about pressure, but your case - seems it survives for impressively long

4 - exactly as expected from changelog, like for 2-3 weeks already

Edited by Fluon
tool -> took

Share this comment


Link to comment
Share on other sites

Filters should be only select from the player not a default anything eat that type. If I am farming a critter type and if get others that I do not want, some are very hard to attack or wraggle like voles. 

Rimworld I have not found conflicted traits. Now there is penalties for using items or effects.

Here is few stupid things that dupes were doing. I had ladder building an insulated tile in cold biome. Walled it self in the cold biome and froze to death. Another time building tiles to tame a copper volcano and walled it self next to the volcano. Had ladders outside the walls. It over pressured/blocked by not mining to exposing it. Another time was running through volcano after cooling with steam over 1200 F for a non sweep item seed.

For food I lost a lot of calories from 450,000 calories to under 200,00 calories from food decay. Co2 atmosphere around 20 F. 

 

Share this comment


Link to comment
Share on other sites

Slime lung is bad. I was looking at some of my food I made. In the freezer at 30 F and the room having issues cooling down in Co2 room. Food ration box is 32 F and sterile but have 1400 slime lung on frost bun. I have path heading down almost to oil area. The tunnel is long down with over 3,000 k/g pressure of Co2 and watch slime lung grow over 20,000  of slime lung. This tunnel was left alone over 30 cycles. My save game I posted should have the tunnel. The polluted air marsh down that tunnel is under 16,000. There is area above polluted water with zero slime lung. Also have mechanical door in Co2 that has over 5,000 slime lung while the Co2 is under 500 slime lung. It says -13% decay per cycle but -1 point per sec. This is getting pointless to play until fix. Not playing survival mode.

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...