There is a few issues I found that no one has posted since the new content came out.
1. Critter feeders filters.
2. Negative/positive traits.
3. Work priority
4. food decay in cold area
5. Slime lung grows in wrong gases
6. Dupes are being very stupid like the AI is messed up
Explaining....
1. Critters feedings are all messed up. I did hatch and hatchling filters, when I checked again, all hatch morphs was checked.
I just did fish feeder and fought with the game over the filters. I did Pacui and babies with meal lice seeds. First time it cleared all filters, again click on the same fish. Checked again all fish type checked. I choose seed type then all fish got seed type. Very annoying that game will not do what I want.
2. Negative/positive traits. Nice with all new traits but too many conflicts on dupes. Like the handy trait but cannot do any building errands. Another one was Gourmet and then Kitchen menace. Needs better system for traits. Rimworld is good example 'playing with fire' blocks 'firefighting job'. If you have negative or positive stat(s) the opposite is blocked, not both like dupes are getting now.
3. Work priority is messed up. Default 5 setting get almost nothing done. Digging is ok at 5 but everything else at 5 nothing is done. I had stuff at 8 and 9 and still was slow to stuff. I even put stuff on yellow alert in the middle of the base and took half cycle before someone did the work. I watched for a few cycles to see them start work then nothing happens for more cycles. Like building. I go to all the build sites but no one is there. I have mark 4 dupes very priority on the priority tab.
4. Food decay in cold area. I made a freezer with cold plants and insulated tiles. The freezer is between 8 f to 20's F depends on what side for temp. I still get food decay even without refrigerated warning. In normal terms, food should be frozen at that cold. I seen rotten food turn to pollute dirt at these cold levels.
5. I have areas that is pure Oxygen to pure Co2 and watch slime lung survive for many cycles, gas pressure over 500 k/g. I watched it slowly move through my colony in pure Oxygen. I have 2 coal and wood burner in swamp biome, Co2 in 1000+ k/g with no pollute oxygen or other gas and slime lung in the 1000's...that area been like for 100 cycles. On one map, I put sandstone title against slime title.The sandstone tile got slime lung in it and start growing and moving around.
6. Since fresh air update my dupes are very stupid now. If they are carrying something and shift change, they drop everything and run off which makes even more work. I trying to build an area for natural gas power plants. I watch die from lack air as they run around confused.Before the dupes try to run through many non powered doors which was more far away into my base than swamp biome with explored ruins. I have a ladder that goes to swamp biome with ruin that been unlocked and explored. I watched my run into pollute air with slime lung as they run past ruin door with no slime lung.
During game play. Even started a new map/game when fresh air update. Up to 200 cycles.
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