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Exception in vanila game. Looks like bionic update break something


talex000
  • Branch: Live Branch Version: Linux Closed

Here is full error logs.


 

Trying to add missing override anims:anim_bionic_joy_kanim

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <44795fdd2f534a10b35fa7129542a129>:0
  at Debug.LogError (System.Object obj) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0
  at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0
  at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0
  at Game.SimEveryTick (System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
  at Game.Update () [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0
Build: U54-647408-V

 


Steps to Reproduce

Happens after about 5 minutes of playing. I didn't notice any pattern.




User Feedback


These are the consequences of what you used BDSM by Ony.

One of your duplicants received a overjoyed reaction trait designed for bionic duplicants from the Bionic Pack DLC.

Since obviously there are no corresponding animation files in your version of the game, a crash will occur when this duplicant is overjoyed.

Now you have two ways: a) buy and install Bionic Pack DLC or b) double check all duplicants and kill those who have the wrong traits.

 

  • Sanity 1

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