Here is full error logs.
Trying to add missing override anims:anim_bionic_joy_kanim at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <44795fdd2f534a10b35fa7129542a129>:0 at Debug.LogError (System.Object obj) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0 at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0 at GameStateMachine`4+State+<>c__DisplayClass83_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at Navigator.SimEveryTick (System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <bc0a11df8980400fb11c2fb06defb68e>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 at Game.Update () [0x00000] in <af816d7b69b94ff2849f55a4ce590287>:0 Build: U54-647408-V
Steps to Reproduce
Happens after about 5 minutes of playing. I didn't notice any pattern.
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