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Egg Cracker and storage priority


Deadpan110
  • Branch: Live Branch Version: Windows Pending

Build CU-274564

Dupes are putting eggs into the Egg Cracker that has a priority of 6 instead of placing into storage that is set to a priority of 9.

The storage compactor was intended to be an egg cache and is set to store a max of 10 Kg

When the Egg Cracker is disabled, dupes store eggs in the high priority storage and when the Egg Cracker is enabled at a lower priority, the dupes empty the storage and start cracking all the eggs (I know omelettes are tasty but was hoping to save a few eggs and cook excess).

*Only tested with hatch eggs so far.

Hope this helps ;)


Steps to Reproduce
Place egg Cracker set to priority 6 and then disable it. Set egg cracker to continuous for the type of egg. Place Storage Compactor set to priority 9 and only allowed to store the same type of egg. Wait until Dupes have an egg or two in the Storage Compactor. Enable Egg Cracker.



User Feedback


This is the correct behavior.

 

The egg cracker is a resource consuming machine. It requests resources to be delivered to it from the ground or any storage compactor. Immagine your scenario if this was a coal generator and ask if the behavior seems intuitive now.

 

The solution to your problem is to have an autosweeper collect the eggs and load that conveyor rail into a smart storage compactor by another sweeper that is not in range of the egg cracker. Have another sweeper in range of both the storage and the cracker which is only enabled when storage is full. Prohibit manual use everywhere applicable, and keep the storage out of reach.

Edited by zerat
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The Egg Cracker can not be automated.

Also if you set any storage to 9 and store coal and have a coal generator set to 6 then the behavior is that dupes fill up the storage first.

Edit: Just tested the above scenario... it appears you are correct which means you can not use storage to cache a certain number of eggs without the Dupes cracking them unless smart storage is controlling a checkpoint or door into a room containing the cracker.

So I guess my bug report is not a bug after all :(

Edited by Deadpan110

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