When adding microchips on generators, they keep trying over and over even if I disable every other operating skill based equipement, I can see in their queue line the priority resetting and those duplicants doesn't go do anything else either.
Here's a save on which it happens for any kind of generators (here are Natural Gas and hydrogen ones)
And a gif showing it in action.
It is "minor" so to speak, though makes me have 1.5 time the number of generators needed... Bit annoying.
I know this had been posted before but it was on a previous version of the game. So either I really have set up something wrong with my game, or something wrong with the priorities of those generators which can't be set (unlike Coal generators which DO can get pimp up with microchips.)
Thank you kindly.
MAJ : If I create a new power plant room somewhere else, it seems to work ok. if I try to delete a glitched power plant room and recreate it, it doesn't work.
I don't know how to reproduce it, it was working at first then stopped working. Just take my save and see.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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