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Dupes Telepathically Socialize


Xenologist
  • Branch: Live Branch Version: Windows Known Issue

Dupes performing the "Socializing" errand don't actually speak. They just stand there awkwardly, telepathically communicating their thoughts about how much they hate their nutrient bars or sympathize with the colony's defensive pokeshell population. They're fine speaking on the toilet, during their tasks, just about anywhere where they actually don't need to socialize. Even in rec rooms, as long as they have the "Socializing" task, they refuse to speak. Mingling they speak, presumably since their telepathic mind powers don't extend when they have to focus on anything other than talking, and I guess gesturing.

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The images show that this is a problem in both the dlc and base game, and that they're still performing their socialization actions. They refuse to exercise their vocal chords during the prime times that their performances should be heard, yet they only do so when they only "socialize."


Steps to Reproduce
  1.  Load up a save (or alternatively start a new one)
  2. Follow your dupes until they reach downtime and begin "socializing"
  3. Watch for telepathic conversations where dupe mouths don't move.

If it happens that your dupes don't socialize, they may need more time in order to talk to each other in a semi-casual setting.




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