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Debug Mode - World Tools - Copying Hatch


chaos0720
  • Branch: Live Branch Version: Steam Pending

When trying to copy hatches in debug mode, they do not copy properly. I've tried trapping them in a pneumatic door. I've tried to copy during day/night. Always results in the same thing. When pasting a tile that should have copied a hatch, it drops the hatch to the nearest floor/bottom tile is can and puts it as buried (if it's a material that the hatch would be able to burrow in)..

Image 1 - showing what i copied. For the sake of showing the bug, I copied a cell that had a hatch and a shine bug in it.

59ac281d1d400_HatchBugIMG001.thumb.png.11a4a77a4e58ecad9aabdbe226cbc066.png

Image 2 - Showing the paste location of the copied cell. The shine bug shows up properly, but the hatch appears tiles away in its buried state. It functions properly after it finishes its dropping animation.

 

59ac2821d7939_HatchBugIMG002.thumb.png.7c933f9cd672d8f41b83a7d0b41b17f2.png

 

Image 3 - pasting the same copied cell from image 1 and 2. The shine bug appears as expected, but the hatch does not appear because they cannot burrow into copper.

59ac2817a7f56_HatchBugIMG003.thumb.png.72c70d4d005e111643feb719f0fcadbd.png


Steps to Reproduce
Try to copy and paste hatch bugs with the world tools in debug mode.



User Feedback


Just for the sake of a clean copy, have you tried isolating a hatch on a tile floor and copying it while it's status reads 'idle'? I'm sure it's not as simple as this - hatches, by default, are buried when they're first introduced in the environment during world gen - this is probably a predefined spawn behaviour.

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34 minutes ago, The Plum Gate said:

Just for the sake of a clean copy, have you tried isolating a hatch on a tile floor and copying it while it's status reads 'idle'? I'm sure it's not as simple as this - hatches, by default, are buried when they're first introduced in the environment during world gen - this is probably a predefined spawn behaviour.

Just tried this. Still didn't work. I do assume as well that this occurs because of hatches default buried state and it can be worked around by various means. I just figured I'd let them know.

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The Hatch's default state is that a new game has been created so it forces itself into a position where it can burrow once spawned.
 

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