I was experimenting with designs, measuring energy use with debug, when it appeared my numbers didn't line up. Looking in to it, I found that the tiles in the build were being double measured, both as a building and as a solid material in the world. Take this copper tile as an example:
Debug measures this as 13.54353 MJ, but if you do the math, it should be 0.385*100000*297.15=11.28627 MJ. A natural 100 kg copper tile has the correct energy, and a conductive heavi-watt wire (a 100 kg building) has the difference, 2.25726 MJ.
I believe this is because it is measuring both the background material of the tile and the building "metal tile" as two separate things and adding the values together, resulting in a multiplier of 1.2 for every tile.
Could the debug tool's energy calculation be altered ignore buildings that create their own solid material in the simulation (being sure to continue to measure pneumatic doors, mesh tiles, and airflow tiles)?
Build a tile
Activate debug
Use the selection tool to select the tile.
See the incorrect energy value.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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