The gas textures look "dark" rather than "light". I don't quite know how else to describe this. The best description is probably a picture. I actually initially assumed this was a new feature, because it actually looks pretty cool. Unfortunately, it makes carbon dioxide basically invisible, so it's not really playable this way.
Start application. Create a new world and start playing, or continue playing an old one.
For context, this bug is present in the "live" version of the game, and it's been there ever since that one update that had so many bugs that "public_previous_version" was made widely available to people. (At the time, I figured you all had more important bugs to deal with...) The problem is not present when I run "public_previous_version", and games saved/created in the live branch look fine when I play them with "public_previous_version". Similarly, games created in "public_previous_version" still take on the "dark background" look when I play them using the live branch.
(Of course, "public_previous_version" is already an excellent, well-balanced game that I keep coming back to, but I imagine at some point it'll go away. Plus, I want to play the expansion eventually.)
System Specs:
MacOS Mojave (10.14.3)
Macbook Pro (Retina, 15-inch, Mid 2015)
Processor: 2.8 GHz Intel Core i7
Memory: 16 GB 1600 MHz DDR3
Graphics: Intel Iris Pro 1536 MB
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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