Since critter AI is frame-dependent, it "fires" much less often when the game is under heavy load, such as if there are 15+ dupes in the game. As a result, a 200 hp stone hatch might not be able to get even 10 hp off the dupe trying to kill it.
In late game, pokeshells don't get a chance to strike anything at all except ranchers calling them to station.
Steps to Reproduce
Put game under heavy load and on highest speed, order killing a stone hatch, observe it losing 50+ hp before it realizes what is happening
Put game under heavy load and on highest speed, order killing a stone hatch, observe it losing 50+ hp before it realizes what is happening
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