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Critter sensor rapidly pulsing in below mode when critter amount isn't equal to set value


Nebbie
  • Branch: Live Branch Version: Linux Fixed

Critter sensor when set to below and a value unequal to the number of critters rapidly resets itself to the correct automation state, with noise and animation, producing quite an annoying racket.

Both I have are doing it, one has a number set to 8 (but there are 9 glossy dreckos+eggs), and the other set to 3 (but there are 2 pokeshells).

Player.log

The Future Trainwreck.sav


Steps to Reproduce
Place critter sensor in an area with critters, set to below mode, and set the number above or below the number of critters.



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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