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Crash when drecko baby finishes incubating


rawoul
  • Branch: Preview Branch Version: Linux Fixed

Game crashes with the following log:

Cannot set the parent of the GameObject 'DreckoBaby' while it is being destroyed.
UnityEngine.Transform:SetParent(Transform, Boolean)
UnityEngine.Transform:SetParent(Transform)
UnityEngine.Transform:set_parentInternal(Transform)
UnityEngine.Transform:set_parent(Transform)
Storage:MakeWorldActive(GameObject)
Storage:DropAll(Boolean, Boolean, Vector3, Boolean)
SingleEntityReceptacle:ClearOccupant()
EggIncubator:ClearOccupant()
SingleEntityReceptacle:ClearOccupantEventHandler(Object)
EventSystem:Trigger(GameObject, Int32, Object)
KMonoBehaviour:Trigger(Int32, Object)
KPrefabID:OnCleanUp()
KMonoBehaviour:OnDestroy()

[/home/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp line 579] 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp Line: 579)

 

To space.sav


Steps to Reproduce
The crash happens a few seconds in with the attached save.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

This is a duplicate of this issue, which will  be fixed when the testing version is released

 

If you want a work around to keep playing, just deconstruct your incubators

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