Game crashes with the following log:
Cannot set the parent of the GameObject 'DreckoBaby' while it is being destroyed. UnityEngine.Transform:SetParent(Transform, Boolean) UnityEngine.Transform:SetParent(Transform) UnityEngine.Transform:set_parentInternal(Transform) UnityEngine.Transform:set_parent(Transform) Storage:MakeWorldActive(GameObject) Storage:DropAll(Boolean, Boolean, Vector3, Boolean) SingleEntityReceptacle:ClearOccupant() EggIncubator:ClearOccupant() SingleEntityReceptacle:ClearOccupantEventHandler(Object) EventSystem:Trigger(GameObject, Int32, Object) KMonoBehaviour:Trigger(Int32, Object) KPrefabID:OnCleanUp() KMonoBehaviour:OnDestroy() [/home/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp line 579] (Filename: /home/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp Line: 579)
Steps to Reproduce
The crash happens a few seconds in with the attached save.
The crash happens a few seconds in with the attached save.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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