Game crashes on load after updating to U50. Audio keeps playing.
No mods were shown to be disabled after crash. Save file attached.
NullReferenceException: Object reference not set to an instance of an object
ConditionFlightPathIsClear.Update () (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
ConditionFlightPathIsClear.EvaluateCondition () (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
LaunchConditionManager.Sim4000ms (System.Single dt) (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
Game.SimEveryTick (System.Single dt) (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
Game.Update () (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
Build: U50-579980-V
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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