Jump to content

Crash on unpause - rocket issue.


JRup
  • Branch: Preview Branch Version: Linux Fixed

Game crashes on load after updating to U50. Audio keeps playing.

No mods were shown to be disabled after crash. Save file attached.

 

NullReferenceException: Object reference not set to an instance of an object

ConditionFlightPathIsClear.Update () (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
ConditionFlightPathIsClear.EvaluateCondition () (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
LaunchConditionManager.Sim4000ms (System.Single dt) (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <6ee18218fd7c48a1ae67a35bed48d29f>:0)
Game.SimEveryTick (System.Single dt) (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)
Game.Update () (at <fa19cd2bc83646c7ab1f2ce9c1c22096>:0)

Build: U50-579980-V


Steps to Reproduce

Load game.

Unpause.

DeCrew 452 Cycle 11963.sav




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Nipped it in the bud while the patch comes out; not gonna miss out on the fun in the meantime, are we?

image.png.ffb99c540ab7b5ced6b303fcece185ca.png

AKA save's working now...

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...