Assume I'm using conveyor rails: conveyor_loader -> conveyor_rail1 -> ... -> conveyor_rail99 -> conveyor_rail100 -> conveyor_rail101 -> conveyor_receptacle.
If cargo on conveyor_rail100 has changed form (from solid to liquid), then content of conveyor_rail100 will be empty. But content of conveyor_rail99 will not be moved to conveyor_rail100. This behaviour obstructs smoothness of transportation process.
If contents on conveyor_rail1, conveyor_rail2, .. conveyor_rail100 have changed form, then after conveyor_receptacle will accept content of conveyor_rail101, it will not receive any content during 100 seconds(since 100 seconds are needed to move a content from conveyor_loader to conveyor_receptacle)!
You can ask: "Does it matter how fast the content is moving?". Yes, It does.
For example efficiency of melting system is depending on this:
And it's really strange to see image of cargo, but in comment "contents: Empty".
Moreover after reloading the game it will be fixed, but it's very crazy idea to reload the game each time this bug has occurred.
Melt content of conveyor rail while it's not moving.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now