I was hoping pneumatic doors is for zoning your base, to prevent duplicants useless running when he finds job in other corner of base.
But if i mark door as "closed", duplicants try to pass throw and just standing still waiting till i open door for them.
If door is closed, then it should influence "areas within reach" with we can find in "show duplicant's navigation"
Steps to Reproduce
Build a door, mark it as closed, create any job activity behind door.
Build a door, mark it as closed, create any job activity behind door.
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