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Client freeze after finishing liquid pump in Cool Water Geyser water


Chalre
  • Branch: Live Branch Version: OSX Pending

World Seed 1457277560.  I was building a long liquid pump from the Cool Steam Vent to the north all the way through my base.  Upon completion the game froze, cursor spinning. 
I killed ONI, restarted it using the last auto-save (cycle 82), an upon un-pausing the game ran for about a second and then crashed again.  This seemed to coincide with the completion of the liquid pump.  
I killed ONI, restarted the same auto-save, and it crashed again.

I went in search of log files, renamed the original log file to .old, reloaded the game.  This time it completed successfully.  Here are the original (Player.log.old) and new (player.log) files.
I did notice this strange line at the bottom of the log right after the game loaded.  Could this cause a crash?
[WARNING] CarbonDioxide was found by worldinventory but doesn't have a category! Add it to the element definition.

Unable to find saved games.  Relevant folders were missing.  \Documents\Klei exists, but no OxygenNotIncluded only DoNotStarve.  Happy to provide saves with direction.

Player.log

Player.log.old

Chalre System Report.spx


Steps to Reproduce
Uncertain. See above.



User Feedback


Reloaded Cycle 81 (one day before), saved it before starting, and got another freeze.  Log says:

Receiving unhandled NULL exception
Obtained 2 stack frames.

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[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
[ INFO  ] Ignoring crash because debug was used.
Assert failure 'BREAKPT:' at simlib/Components/ElementChunk.cpp(261)

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i've been trying to build a pump , but i'm not sure if my game is crashing for the same reason. the client just freezes and the only solution is to force quit it and retry from an unsaved point.

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3 hours ago, ozymandias_3 said:

i've been trying to build a pump , but i'm not sure if my game is crashing for the same reason. the client just freezes and the only solution is to force quit it and retry from an unsaved point.

I'm not certain mine was because of the pump either, but it definitely coincided with it's completion.  The logs are so full of INFO and WARNING error messages that I can't tell what is the cause.

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the latest update should have resolved this.

Can you post your save? your log error message has been hidden by the debugmode

Edited by SlowMaybe

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5 minutes ago, SlowMaybe said:

the latest update should have resolved this.

Can you post your save? your log error message has been hidden by the debugmode

I looked but wasn't able to find my save files.  Can you tell me where to find them?

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~/Library/Application\ Support/unity.Klei.Oxygen\ Not\ Included/save_files/

Have you tried loading it with the latest version?

Edited by SlowMaybe

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13 minutes ago, SlowMaybe said:

~/Library/Application\ Support/unity.Klei.Oxygen\ Not\ Included/save_files/

Have you tried loading it with the latest version?

Ok, found them!  Thanks, the other file locations didn't have anything but this one did.

I am running the latest major release as far as I can tell.  I run the main branch available through Steam.  The About page doesn't list the ONI version.

WAGD Cycle 82 Save 1.sav

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6 minutes ago, Chalre said:

Ok, found them!  Thanks, the other file locations didn't have anything but this one did.

I am running the latest major release as far as I can tell.  I run the main branch available through Steam.  The About page doesn't list the ONI version.

WAGD Cycle 82 Save 1.sav

It loads fine for me.

The version is watermarked on the game screen. "DEVELOPMENT BUILD: CU-273961" is the latest

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