Hello Klei team, and thanks again for your amazing work !
Here is a strange matter, within my game, I can overlap any input (liquid or gas) with any output. Just a few examples : I can overlap two bridges, or a water sieve output with a bridge input, or the opposite, or any case like these one, literally. This isn't specific to a save file, as far as I can remember, I could do that since at least the ranching update, to the point I even thought this was actually the standard and intended behavior. And by the way, these overlapping inputs/outputs work flawlessly.
A small precision, I can't overlap while the building are still in the state of errands (you know, red outline, game says NO), but once one of the two items is actually built, I can overlap an input/output onto its counterpart.
You should take a look at this topic, where a few of us discussed about this issue :
As you will see, after a rough start, and then some meaningful exchanges, we realized that we are quite a few in this situation. Someone even posted a clip of his streams where he replicates that behavior. Some people's game work like intended, some others, like me, don't. We didn't dig much, but as far as I know, we don't have any clue on what's going on.
I didn't think uploading a specific save would help you, but should you need anything, don't hesitate.
Thanks again
Edit : Just so you know, just tested it in linux (kubuntu 18.04), same behavior as in my windows version, both OSes on the same computer.
Build anything with an input or output (gas or liquid). Once it is build, build a bridge so that its input overlaps the building's output. Works in both ways (a bridge's output overlapping another building's input).
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