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Building doesn't resume recipes after power loss

  • Branch: Preview Branch Version: Windows Pending

With the qol_1_testing branch that changes the way recipes work, it seems like buildings get "stuck" if they lose power, and forget what they're supposed to be manufacturing.

To work around this within the game, you can remove the recipes and re-add them. This is fairly inconvenient however when working with remote buildings that don't have a steady power supply.

Steps to Reproduce
(1) Queue 5 iron ore refining actions in a metal refinery (or probably any building) (2) Cause the refinery to lose power before completing those actions (3) Restore power (4) Observe that the refinery does not resume refining. I believe the "Next order:" says Unknown or something along those lines.
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