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Bugs with rockets. Mk 2.


SkunkMaster
  • Branch: Live Branch Version: Windows Known Issue

Rockets hare severe problems with automation. tendency to land straight after take-of etc if automation is flickered. Can result in 30 cycle trips taking no more then the time the rocket takes to leave the map and landing.

Individual rockets are unable to retain their individual targets. Rockets will launch to targets previously selected for another rocket.

Atmo suits are able to melt away while in the internal storage of the cockpit, This is also true while the rocket is on mission, and it will trigger the "not ready to launch" signal, while the rocket is still on a mission. - This can also lead to forcing the rocket to land mid mission, but returning with full cargo.

 

Rockets sometimes return half, with cargo bays missing and engine, but research modules and cockpit intact. 

 

Rockets will sometimes give the ready signal, and the rocket will stand as ready to launch in the starmap, even though tanks are entirely empty.

 

I don't know is this is a bug but gantries take damage from meteors, even when retracted. - and meteors can hit gantries outer part while retracted also.

Pipedream Asteroid.sav


Steps to Reproduce
Play with rockets



User Feedback


Changed Status to Known Issue

Changed Redmine to https://redmine.klei.com/issues/4348 https://redmine.klei.com/issues/4349 https://redmine.klei.com/issues/4351

Thanks for reporting all these! :)

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Issues that will be fixed in the next hotfix:

  • Melting atmo suit
  • Deconstructing "invisible" rocket

Still looking at the other issues.

  • Thanks 1

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