Rockets hare severe problems with automation. tendency to land straight after take-of etc if automation is flickered. Can result in 30 cycle trips taking no more then the time the rocket takes to leave the map and landing.
Individual rockets are unable to retain their individual targets. Rockets will launch to targets previously selected for another rocket.
Atmo suits are able to melt away while in the internal storage of the cockpit, This is also true while the rocket is on mission, and it will trigger the "not ready to launch" signal, while the rocket is still on a mission. - This can also lead to forcing the rocket to land mid mission, but returning with full cargo.
Rockets sometimes return half, with cargo bays missing and engine, but research modules and cockpit intact.
Rockets will sometimes give the ready signal, and the rocket will stand as ready to launch in the starmap, even though tanks are entirely empty.
I don't know is this is a bug but gantries take damage from meteors, even when retracted. - and meteors can hit gantries outer part while retracted also.
Play with rockets
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