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Bug with shove voles


darth_reza
  • Branch: Live Branch Version: Windows Fixed

Got to the regolith asteroid and started mining it out, but now I am stuck with this error.  I think this is an error with shove voles.

Restarted game, restarted computer, nothing really seems to solve this.  Appreciate if the community can let me know how to fix this

Error:

Exception in: (Mole).NestingPoopState.root.goingtopoop.
System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at NestingPoopState+Instance.IsValidNestingCell (System.Int32 cell, System.Object arg) [0x00020] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at GameUtil.FloodFillFind[ArgType] (System.Func`3[T1,T2,TResult] fn, ArgType arg, System.Int32 start_cell, System.Int32 max_depth, System.Boolean stop_at_solid, System.Boolean stop_at_liquid) [0x000a2] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at NestingPoopState+Instance.GetTargetPoopCell () [0x0006f] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at NestingPoopState+Instance.GetPoopPosition () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at NestingPoopState+<>c.<InitializeStates>b__6_0 (NestingPoopState+Instance smi) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at GameStateMachine`4+State+<>c__DisplayClass118_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <1f4c5a7d658c4522888fade7e74323ad>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at Brain.UpdateChores () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at Brain.UpdateBrain () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <d35824e72985464e85149179dd14d71e>:0 
  at Game.LateUpdate () [0x00000] in <1f4c5a7d658c4522888fade7e74323ad>:0 
Build: U46-552078-S


Steps to Reproduce

Save file here: https://drive.google.com/file/d/1-VTvi-6OxAW53QWO70JJhFmlYs-5dAM4/view?usp=drive_link

Error will occur within 1 cycle when running the attached save without any player interaction




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

The next update is currently in public testing, the fix for this bug will be in the next update to the public testing branch. The update will go live to everyone in the near future.

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