Game crashes at launch and is unrelated to mods as far as I can gather. Any help? Pics, logs, and error below.
About a month ago, I had to reset my laptop and reinstalled Steam and ONI. The game had functioned properly since then and as far as I'm aware, there have been no broken updates since the last time it ran properly either. Unfortunately, I don't remember exactly when I last ran the game error-free.
According to the player log, Steam couldn't initiate in time and couldn't initiate Steam distribution platform. The DXDiag was less readable and I am unclear from the file what might be wrong.
Submitted a crash report at least once. I did everything I thought I could do. I apologize if this was submitted poorly.
Thank you!
Error I get every time:
NullReferenceException: Object reference not set to an instance of an object
KModalScreen.OnCmpDisable () (at <ab4bdc425be2489bb8a9b667082958c0>:0)
KMonoBehaviour.OnDisable () (at <7888ce3a87c24906b6c550663f653f46>:0)
UnityEngine.GameObject:SetActive(Boolean)
ConfirmDialogScreen:OnPrefabInit()
KMonoBehaviour:InitializeComponent()
KMonoBehaviour:Awake()
UnityEngine.Object:Instantiate(GameObject, Transform, Boolean)
Util:KInstantiateUI(GameObject, GameObject, Boolean)
Util:KInstantiateUI(GameObject, GameObject, Boolean)
InitializeCheck:ShowErrorDialog(String)
InitializeCheck:ShowFileErrorDialogs()
InitializeCheck:Awake()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
1) Launch the game. I tried both through Steam and by running straight from the .exe (with and without admin) and no luck.
2) Encounter the error and reach the end of the road.
Sorry if I can't be more help in describing my problem.
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