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Auto-disinfect removes building priority


x4550
  • Branch: Live Branch Version: Steam Fixed

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When dupes auto-disinfect buildings, it takes away their priorities.  When the storage compactors lose their priority, dupes treat them as highest priority, ignoring ALL other priorities until those storage compactors are full up (but, oddly, they don't take from other compactors to fill these).  Relog resets everything, but then it happens all over again.  Had to max out auto-disinfect value and just do it by hand D:  was enjoying auto-disinfect.  


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??



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Relog fixes it, but as I play, the priorities disappear

 

 

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Screenshot (192).png

Edited by Stinktooth

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16 hours ago, Cheerio said:

Should be fixed as of today's hotfix(230587).

It's still happening.  Although, I don't think the storage compactor bug is happening.  But it's still removing buildings' priorities.

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21 hours ago, Cheerio said:

Should be fixed as of today's hotfix(230587).

@Cheerio Yeah, sorry to say, it's definitely happening still - even the storage compactor bug.  Seems to be happening less, though.  Good luck!

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