Similar to how cutoffs and the like work, I use a build that uses a temperature sensor to determine if a particular packet of water needs to be processed by the aquatuner, or if it should skip to the bridge. I use this in cooling systems for both farms and my O2 systems.
While I hadn't noticed this in my cooling system, my farm system currently has a gapped loop that's trying to cool itself to target temperature, but it can't be pulled by the aquatuner.
The logic that controls this is simple. It's a temperature pipe sensor strapped onto the aquatuner.
T3 - C109 - Aquatuner gaps.sav
The big logic on the left is for the hot coolant flush. It's the AT to worry about.
What's appears to happen is the sensor triggers when the packet is entering. The aquatuner acts like it's running. However, it doesn't pull the water into the aquatuner, and the packet continues on to the bridged loop.
I've recently had to adjust my drowning pool, as the timers were no longer being precise enough for the critters to fall at the correct rates. They were being delayed for drop for too long and thus everything was off by a second or two. While having nothing to do with the Aquatuner, I do wonder if the simulator is lagging somewhere which is causing this issue as well.
View attached save file. In theory, just use a gapped loop for an aquatuner, and have the sensor fire but not push the packet into the aquatuner.
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