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Animation Death Loop


malloc
  • Branch: Live Branch Version: Windows Fixed

This one is amusing imo.  It's related to the current bug in which the metal refinery occasionally superheats the coolant although this one is still technically possible even without that.

If a dupe eats infected food (food poisoning or slime lung) such that they do the tongue rubbing animation after eating while standing in a location that causes scalding, they will never finish the food animation before having another scalding animation resulting in them looping those two animations until incapacitation.

In my case, this was due to the refinery exploding super heated steam just outside the base next to the eating area.

 

20180913081537_1.thumb.jpg.8d191e62bfe887eaa6467c198f699fb3.jpg


Steps to Reproduce
Have a dupe eat food with a few slimelung on it in an area hot enough to cause scalding.
  • Haha 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Similar issue, if you build metal floor tiles with the ore straight off the metal volcano (~1000C) and the builder places the material in the floor of the dining room but then goes on break before actually building the tile, dupes eating near it will get the scalding/icky food animations looped until death.

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