Dup gets slimelung.
Goes to med-bay, with food, bathroom, shower near by.
Receives Aid skill, starts the 3 cycles to heal... start ticking down.
Dup gets up to eat/use bathroom/shower (ALOT of showering.. OCD excessive levels of showering)
Timer stops, says the dup needs Aid again.
Gets Aid, starts the timer ticking again.
The problem here is that with as often as the dup gets up (all jobs have been turned off for them), the timer only gets a few tenths of a day before stopping. Then aid is needed again, etc. Had a dupe die from this. 10days to death, gets Aid started at 9.5 days to death. Couldn't tick off 3 days of cure timer over 9.5 days with a level 7 skilled Medicine Dup.
Repeated several times.
Dup gets slimelung. Goes to med-bay, with food, bathroom, shower near by. Receives Aid skill, starts the 3 cycles to heal... start ticking down. Dup gets up to eat/use bathroom/shower (ALOT of showering.. OCD excessive levels of showering) Timer stops, says the dup needs Aid again. Gets Aid, starts the timer ticking again.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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