This is similar to 'Players can use action key in complete dark'. Again I think this is bug. Plz klei, the similar bug for DST's sandstorm is fixed. We want it to be fixed in single-player.
relevant codes: component files ''playeractionpicker", "playercontroller".
Possible solutions: CanEntitySeeTarget and/or CanEntitySeePoint in scripts/simutil.
Steps to Reproduce
1. waits for fog starts
2. You can check something characters can't see due to fog.
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