relevant components: "burnable", "spawner" ...
My suggestions: Adding ''inst.components.spawner:IsOccupied()" check to event listening 'onignite'.
Steps to Reproduce
1. build a pig house and fire suppressor
2. kill pig with fire! Kill it with fire!
3. Ignite the pig house immediately
4. the pig is out, but its respawn time is not ready.
5. Can also happen in Vanilla game as there are 'extinguished'
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