I created a new world with no disease and wildfires, and by the time it got to summer I started to see stuff smoldering and being set on fire. At some point in the saves, my world sets wildfires to default.
I tried to reproduce it in two other files, one without any server mods and another with limited server mods that I thought shouldn't have had any effect on world creation settings. I loaded in, played a bit and then used c_save() several times to simulate time passing and reopened the save file to see if it changed anything. After a certain point I stopped seeing
OVERRIDE: setting wildfires to never
in the console command list upon creation when I created the server for both of those save files, which I would normally see after the override for disease_delay.
I have also tried using the command
TheWorld.topology.overrides.wildfires = "never"
in my older world, which seems to work for 2 sessions before the game sets the wildfires back to default.
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