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Wigfrid barely gains inspiration while fighting on a Beefalo


Hornete
  • Fixed

Wigfrid's inspiration gain uses the base damage of her weapon in hand(or default damage) to determine her inspiration rate each hit. However, when attacking on a beefalo, the base damage is calculated as her default damage instead of the beefalos damage, this makes it extremely hard to gain inspiration when attacking on a beefalo as Wigfrid.

local mount = self.inst.components.rider:GetMount()
local player_damage = (data.weapon ~= nil and data.weapon.components.weapon:GetDamage(self.inst, target))
	or (mount ~= nil and mount.components.combat.defaultdamage)
            or self.inst.components.combat.defaultdamage

Changing lines 118-119 in components/singinginspiration.lua to this could work to make the inspiration gain rate calculated with the beefalos damage if the player is riding one.


Steps to Reproduce

1. Mount a Beefalo as Wigfrid
2. Fight something
3. Notice you get very little inspiration rate, as if you were punching the enemy.

  • Like 6



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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