Wigfrid's inspiration gain uses the base damage of her weapon in hand(or default damage) to determine her inspiration rate each hit. However, when attacking on a beefalo, the base damage is calculated as her default damage instead of the beefalos damage, this makes it extremely hard to gain inspiration when attacking on a beefalo as Wigfrid.
local mount = self.inst.components.rider:GetMount() local player_damage = (data.weapon ~= nil and data.weapon.components.weapon:GetDamage(self.inst, target)) or (mount ~= nil and mount.components.combat.defaultdamage) or self.inst.components.combat.defaultdamage
Changing lines 118-119 in components/singinginspiration.lua to this could work to make the inspiration gain rate calculated with the beefalos damage if the player is riding one.
Steps to Reproduce
1. Mount a Beefalo as Wigfrid
2. Fight something
3. Notice you get very little inspiration rate, as if you were punching the enemy.
- 6
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now