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Visual issues with hand-held Item Equip and Unequip animations.


Hornete
  • Pending

(Game slowed down to a time scale of 2/30 to make clearer, this is still visible at normal time scale ( To me at least : P ) )

When equipping and unequipping hand-held items, there are some issues you can notice with the visuals.

When equipping an item, you can see the player in their arm_carry position for a frame before the actual equip animation starts.

1371608202_GIF9-3-20225-13-16PM.gif.5b27aff1e4c08bff1eb2a27f86934aff.gif

The polar opposite issue exists for unequipping hand-held items, for a frame the player will go back to the default normal arm position with no item in hand, and then start the unequipping animation.

143830146_GIF9-3-20225-14-49PM.gif.c740a33a28f96431e201720c7967760d.gif

Both of these issues are caused due to stategraph events being put on a queue for the next frame update, instead of being called immediately.


Steps to Reproduce

1. Equip and unequip items while standing still

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User Feedback


equipable.onequipfn is executed in inventory:Equip() -> equipable:Equip(), showing the ARM_cary symbol, and then the "equip" event is pushed in inventory:Equip(), running the anim in stategraph.

A delay of 3 frames to run equipable.onequipfn works, but is probably not ideal.

Edited by Leonidas IV
  • Like 2

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