In components/schoolspawner.lua line 78, in the function spawning shark there is:
self.inst:ForceFacePoint(player.Transform:GetWorldPosition())
The problem is that self.inst is "TheWorld" (not the shark).
This error make the TheWorld rotate when a shark spawn, which causes various problems with ground texture (disappearance of the ground, darkening of the ocean, etc.).
Steps to Reproduce
Sometime when a shark spawn.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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