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Varg/Clay Varg animation errors


-Variant
  • Fixed

This is a small complition of various animation errors I've noticed with both Vargs.
The Varg animations and the Clay Varg animation banks are separate, so both would need to be updated.

Firstly, the running_pst animations for the Vargs have frames where they extend into the pose unused in the "alert" animation. This Animation is unused in-game, making for nasty snapping when they stop running. This happens in both normal and Clay Varg animations.
Wargframes.thumb.gif.f6be0ca40d1be725d458155084f724c1.gif
This is both the last frame of the run_pst animation and the first of the idle. The end of the run is far taller standing than the idle it transitions into. This applies to the down and side directions. Up view has no idle to transition into.

This issue also applies to the attacking animations, those also end up in a pose that's far higher than the idle they switch to.
Wargbites.thumb.gif.e07e763585516b0d41509a65f63f84f1.gif

Notice the snapping in the above animations.

The easiest fix to most of these animations would be copying over the first frame of the idle animations and pasting them over the final frames of the attack and running animations.


Steps to Reproduce

Check out the various animations of the Varg and Clay Varg.

An important note is that the Default Varg has extra frames to try and cover up the transition, they were added recently but they are still easily noticeable. 

Something small that's not really a true issue is the Clay Varg lacking eating animations. This'd only be useful as a modders resource, but it'd be nice, still.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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