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SetSkinsOnAnim is unuseable for modded characters


Cunning fox
  • Closed

SetSkinsOnAnim is hardcoded, making it very hard to add new skin types for modded characters. I'd suggest adding a global table for modded character types to solve this
components/skinner.lua:28

	--if not ghost, then we need to apply the clothing
	if skintype == "normal_skin"
	or skintype == "wimpy_skin" or skintype == "mighty_skin"
	or skintype == "stage_2" or skintype == "stage_3" or skintype == "stage_4"
	or skintype == "powerup"
	or skintype == "NO_BASE" then

Steps to Reproduce

Try to add new skin type for modded character

  • Like 1
  • Big Ups 1



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