SetSkinsOnAnim is hardcoded, making it very hard to add new skin types for modded characters. I'd suggest adding a global table for modded character types to solve this
components/skinner.lua:28
--if not ghost, then we need to apply the clothing if skintype == "normal_skin" or skintype == "wimpy_skin" or skintype == "mighty_skin" or skintype == "stage_2" or skintype == "stage_3" or skintype == "stage_4" or skintype == "powerup" or skintype == "NO_BASE" then
Steps to Reproduce
Try to add new skin type for modded character
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