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Segfaults on Linux during worldgen on 64bit


chaosmonkey
  • Pending

I don't have a ton of information to provide here, but I'm trying to fish for a good ruins map and running into some segfaults when doing c_regenerateworld(). Anything I can do to help debug the issue?


Steps to Reproduce

64 bit on linux; c_regenerateworld() from caves a few times.

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