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Repaired clockworks aren't allies


-Variant
  • Fixed

Normally when you repair broken clockwork piles, they spawn in as allies. After trying again earlier, they just spawn in and idle around, and aren't allies.

The only way to get them to follow me is to attack, stun, and then repair them again, thus defeating the point of repairing them.
image.png.8ff58a7ba3f7c20167501de9c1d3ed79.png


Steps to Reproduce

Repair a broken clockwork pile. Note that the freshly repaired clockworks don't spawn allied anymore.

  • Like 1
  • Sad Dupe 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

They are friendly.

It's just when they for some reason get too far they stop being a follower.

Ex. You go to caves and use different cave exit they forget about you but don't attack you and sleep.

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13 hours ago, Cliffford W. said:

They are friendly.

It's just when they for some reason get too far they stop being a follower.

Ex. You go to caves and use different cave exit they forget about you but don't attack you and sleep.

They don't seem to be spawning in as allies at all like they're supposed to for me.

The second I repair a broken pile, they spawn in, idle, and fall asleep. Don't seem to be following me at all like they should.
image.png.a04d1daebbe1d8fceec5b5099675e36b.png

  • Sad Dupe 1

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