The first video showcases a player opening containers as the host, while the 2nd video showcases the player opening containers as the client.
The game plays the sides correctly on the server-side,
--Container:Open lines 378 - 384 if self:IsSideWidget() then TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_open") else if not self.skipopensnd then TheFocalPoint.SoundEmitter:PlaySound("dontstarve/HUD/Together_HUD/container_open") end end --Container:Close lines 421-227 if self:IsSideWidget() then TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_close") else if not self.skipclosesnd then TheFocalPoint.SoundEmitter:PlaySound("dontstarve/HUD/Together_HUD/container_close") end end
However, the game does not play the sounds on the client side(container_replica)
--Container:Open lines 397-399 if self:IsSideWidget() then TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_open") end --Container:Close lines 415-417 if self:IsSideWidget() then TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_close") end
There is no else statement to play the "dontstarve/HUD/Together_HUD/container_close" sound.
Steps to Reproduce
1. Host a forest-only world(As you are the server and client at once)
2. Hear the open/close sounds, as they play properly on the server
3. Host a forest+caves world(You are now only a client)
4. Can't hear the open/close sounds :(, as they do not play properly on the client.
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2
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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