Code in SGwilson.lua:
inst.anchor = inst.bufferedaction.target inst.components.locomotor:Stop() inst.SoundEmitter:PlaySound("dontstarve/wilson/make_trap", "make") inst.AnimState:PlayAnimation("build_pre") inst.AnimState:PushAnimation("build_loop", true) if inst.bufferedaction ~= nil then
If inst.bufferedaction is nil, the server crashes because it's indexed before the condition.
Steps to Reproduce
None required.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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