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PERISH_SALTBOX_MULT Does not work.


JackJohnsn
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If I'm understood correctly, the `PERISH_SALTBOX_MULT` constant is used to control the perish rate for saltbox, the same way `PERISH_FRIDGE_MULT` controls the perish rate for icebox. But using `TUNING.PERISH_SALTBOX_MULT` in your `customcommands.lua` file has no effect. I've also used `PERISH_FOOD_PRESERVER_MULT`, doesn't work either.


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Mentioned above.




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Are you setting it before it gets used? 

Additionally, I don't see any references to that tuning variable in customcommands.lua.

Edited by penguin0616

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8 hours ago, penguin0616 said:

Are you setting it before it gets used? 

Additionally, I don't see any references to that tuning variable in customcommands.lua.

What do you mean? If you set:

TUNING.PERISH_FRIDGE_MULT =0

in your customcommands.lua file before loading the game, fridge will stop spoilage. But doing the same:

TUNING.PERISH_SALTBOX_MULT=0

Does nothing.

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39 minutes ago, JackJohnsn said:

in your customcommands.lua file before loading the game, fridge will stop spoilage.

Yeah, because TUNING.PERISH_FRIDGE_MULT is used dynamically in calculations.

  

39 minutes ago, JackJohnsn said:

TUNING.PERISH_SALTBOX_MULT=0

Does nothing.

TUNING.PERISH_SALTBOX_MULT=0 isn't used for dynamic calculations. It's a one and done static calculation. 

You need to set it before it gets used. You shouldn't really just be sticking code into random game files either, unless you're playing offline or by yourself. Even then though, should just put it in a mod.

Edited by penguin0616

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1 hour ago, penguin0616 said:

You need to set it before it gets used. You shouldn't really just be sticking code into random game files either, unless you're playing offline or by yourself. Even then though, should just put it in a mod.

I think you've never used customcommands.lua in your servers before.

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