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Lurking Nightmare's sound does not diminish as it far to the player


Cassielu
  • Fixed

It took me a while to realize that it wasn't a new ambient sound...

Lurking Nightmare has a unique water-like sound effect that doesn't get louder as the character moves away from it, like other sound effects in the game, but plays at the same volume wherever and whenever.

Therefore, during the nightmare phase of the Nightmare loop, the player will often hear this sound in the cave, and the Lurking Nightmare may be ten meters away from the screen on the opposite side of the cliff.


Steps to Reproduce
  1. into cave
  2. listen
  • Like 2



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

oh god this was driving me crazy. These endless gloop glop noises are really annoying

please fix

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@DiogoW Sorry to revive this, but I don't think this was properly fixed.

I am still able to hear their swim and bubbly sounds from many screens away, as if they were next to me.

(would appreciate if others could confirm)

  • Like 1

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On 4/23/2025 at 10:03 AM, Well-met said:

@DiogoW Sorry to revive this, but I don't think this was properly fixed.

I am still able to hear their swim and bubbly sounds from many screens away, as if they were next to me.

(would appreciate if others could confirm)

No worries, this should be fixed now. It'll be out in the beta branch soon, please let me know if the issue wasn't fixed. Thanks. 

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On 5/27/2025 at 12:38 AM, DiogoW said:
On 4/24/2025 at 1:03 AM, Well-met said:

 

No worries, this should be fixed now. It'll be out in the beta branch soon, please let me know if the issue wasn't fixed. Thanks. 

It still exists in the latest beta.

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