If a client is frozen (such as an infinite loading screen), killing the client process will not cause the server process to shut down, even gracefully. Steam shows DST as still running in this case, despite the client having been fully killed at this point. Stopping the game using Steam's "Stop" button seems to gracefully shutdown the server process, allowing me to launch the game again.
I don't believe game logs will help here.
Steps to Reproduce
1. Use the Linux Native build of the game
2. Kill the client process while loading
3. Switch to Steam, where the game will be displayed as running.
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