Inventory saves active item even if it's not persistent


Tykvesh
  • Fixed

There's a property on entities which is used to determine if they should persist between save reloads (e.g. inst.persists = true), but the inventory component always saves the active item (cursor's slot), persisting or not.

scripts/components/inventory.lua:115

image.thumb.png.3e1959abae4738e512310dd970c938c1.png


Steps to Reproduce

5e7a2c53df717_DontStarveScreenshot2020_03.24-18_07_17_75.png.cb64a40590a28e9bf4959b4621f5ace7.png



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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