There's a property on entities which is used to determine if they should persist between save reloads (e.g. inst.persists = true), but the inventory component always saves the active item (cursor's slot), persisting or not.
scripts/components/inventory.lua:115
Steps to Reproduce
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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