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Gnarwail Shadow in different facings from the gnarwail


Hornete
  • Pending

unknown.png

The Gnarwail's water shadow is in the wrong facing here. This is because the game does a periodic task to match the shadows rotation with the gnarwails, since SetParent does not make an entity inherits it's parent's rotation. However in a recent update that was changed, so now the periodic task messes things up
 

inst._water_shadow_rotation_update_task = inst:DoPeriodicTask(FRAMES, UpdateShadowRotation)

Simply remove the rotation update task in gnarwail.lua, as it is deprecated and no longer needed.

Be sure to check if anything else in the game has this behavior of a child doing a periodic task to match their parent's rotation.


Steps to Reproduce

1. Spawn a gnarwail
2. Look at it intensely
3. Notice it's water shadow is in the wrong facing a lot of the time.

  • Like 2
  • Sad Dupe 2



User Feedback


@lakhnish

It's now fixed, along with a few other of the bugs I reported(Merm Prince name not being set correctly, sea weeds not being hoverable at the base)

Weird they weren't marked or mentioned but it's understandable, things get forgotten with so many small changes :D

  • Big Ups 1

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