
The Gnarwail's water shadow is in the wrong facing here. This is because the game does a periodic task to match the shadows rotation with the gnarwails, since SetParent does not make an entity inherits it's parent's rotation. However in a recent update that was changed, so now the periodic task messes things up
inst._water_shadow_rotation_update_task = inst:DoPeriodicTask(FRAMES, UpdateShadowRotation)
Simply remove the rotation update task in gnarwail.lua, as it is deprecated and no longer needed.
Be sure to check if anything else in the game has this behavior of a child doing a periodic task to match their parent's rotation.
Steps to Reproduce
1. Spawn a gnarwail
2. Look at it intensely
3. Notice it's water shadow is in the wrong facing a lot of the time.
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