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Game stops responding when trying to boot up my existing online worlds.


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I know 100% this isn't a mod problem and nothing changed about these worlds except for DST being updated 3-5 times.

This seems to only be happening with my two existing online worlds, with my offline worlds it doesn't happen, and with worlds I newly generate with the same mods the problem doesn't occur either.

The only error that seems to pop-up is this in the server log of the world

[00:00:17]: [string "local savedata = {}..."]:165: attempt to call global 'loadstring' (a nil value)


I included the world save file in a ZIPĀ Cluster_6.zip


Steps to Reproduce

I can't run my existing online save files that have a few mods on them because dst_dedicated_server64x something stops responding




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