The last line of the function "function Story:_FindStartingTask(task_nodes)" within map/storygen is:
return #startTasks > 0 and startTasks[math.random(#startTasks)] or GetRandomItem(task_nodes).task
But I think the ".task" is wrong here, it should be:
return #startTasks > 0 and startTasks[math.random(#startTasks)] or GetRandomItem(task_nodes)
Cause when you only add a single task that is no starttask, the function GenerateNodesForRegion will raise a "index nil" error, since startingTask is nil.
Removing this ".task" solves the problem and game wont crash.
By the way, is it intended that this Story Class script does not return his class? That means I can not edit it with AddClassPostConstruct.
Steps to Reproduce
see above
see above
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