inst.Light:Enable(true) must be false in the pristine state
Steps to Reproduce
- c_spawn "alterguardianhatshard"
- See that it emits light
- Place a spore and then remove it
- Now it no longer emits light
- 1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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